

Voice acting is ok, with the two key characters doing a better job and the script keeps things simple, without straying into over-ambitious territory that might bite off more than it can chew. Puzzles are logical and the guidelines to solve them are almost always presented in a way that makes sense given the environment and narrative. The graphics are above average, from an artistic standpoint, and lighting is used well to enhance the atmosphere, as is sound and ambient music.

It had a rough start and I found the interface took a bit of getting used to but it picks up nicely and has good pacing, a mix of scares and nice attention to detail. It had a rough start and I found the interface took a bit of getting used to but it picks up nicely and I enjoyed my time with this game.

Both games exist in the same thematic universe, but playing one is not a prerequisite to enjoy the other.I enjoyed my time with this game.

Moons of Madness draws upon the rich lore and mythology of Funcom’s Secret World Legends. Overcome obstacles using computers, electrical systems, rovers, solar panels and more, then go beyond the outpost and explore the darker side of Mars. Navigate a functioning Mars base in a game that uses non-fiction elements to immerse players in a believable setting. Terrifying visions and monstrous apparitions will make you question what is real and what is not as the very fabric of reality threatens to tear at the seams. With your only hope of rescue hundreds of thousands of miles away, you will be forced to explore the real-world fears of isolation and paranoia, enhanced with supernatural elements and cosmic horror. Visions, hallucinations – or is that even what it is? Is this real… or are you slowly descending into madness? You begin seeing and hearing things that aren’t there. Crucial systems are malfunctioning, the greenhouse is filled with a strange mist and the rest of your team has yet to return from their EVA mission. Soon you discover strange and unusual setbacks. Your job is simply to keep the lights on until the transport ship Cyrano arrives bringing with it a new team to take over your duties. You are Shane Newehart, an engineer stationed at Trailblazer Alpha and your security clearance means you are completely unaware of the existence of the mysterious signal. In secret, the corporation began construction of Trailblazer Alpha, a state-of-the-art Mars research outpost designed to identify the true nature of the message. Orochi management immediately concluded that the discovery was too sensitive for public knowledge and moved to keep it hidden. Their analysts broke it down and determined it was of intelligent origin. The message confounded Orochi scientists. A mysterious signal has been recorded coming from the red planet.
